Short post today, just wanted to mention some things that have been mentioned wrt vengeance that are quite exciting.
1 - Damage formula changed from 5% damage taken to 2% unmitigated damage. This is phenomenal specifically because this *should* mean before armor, which is why it went down to 2%. This should be roughly no change from live outside of blocking/shields etc will also generate vengeance.
2 - There was talk on the forums of taunting giving some form of vengeance. There are a bunch of ways this could be implemented or managed but the idea is spot on as a solution for one of the biggest problems facing vengeance.
I'd like to mention I still think this isn't the best solution however it is a major jump in the right direction. Just wanted to mention these important updates and let everyone know that Aug. 28 is patch day for 5.0.
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